OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Ogre::RTShader::IntegratedPSSM3 Class Reference

Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...

#include <OgreShaderExIntegratedPSSM3.h>

+ Inheritance diagram for Ogre::RTShader::IntegratedPSSM3:

Public Types

typedef std::vector< RealSplitPointList
 

Public Member Functions

 IntegratedPSSM3 ()
 Class default constructor.
 
virtual void copyFrom (const SubRenderState &rhs)
 
virtual int getExecutionOrder () const
 
virtual const StringgetType () const
 
virtual bool preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass)
 
void setDebug (bool enable)
 
void setSplitPoints (const SplitPointList &newSplitPoints)
 Manually configure a new splitting scheme.
 
virtual void updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList)
 
- Public Member Functions inherited from Ogre::RTShader::SubRenderState
 SubRenderState ()
 Class default constructor.
 
virtual ~SubRenderState ()
 Class destructor.
 
virtual bool createCpuSubPrograms (ProgramSet *programSet)
 Create sub programs that represents this sub render state as part of a program set.
 
SubRenderStateAccessorPtr getAccessor ()
 Return the accessor object to this sub render state.
 
SubRenderStateAccessorPtr getAccessor () const
 Return the accessor object to this sub render state.
 
SubRenderStateoperator= (const SubRenderState &rhs)
 Operator = declaration.
 
virtual bool setParameter (const String &name, const String &value)
 generic set method for parameters that connot be derived in preAddToRenderState
 

Static Public Attributes

static String Type
 

Detailed Description

Integrated PSSM shadow receiver with 3 splits sub render state implementation.

Derives from SubRenderState class.

Member Typedef Documentation

◆ SplitPointList

Constructor & Destructor Documentation

◆ IntegratedPSSM3()

Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 ( )

Class default constructor.

Member Function Documentation

◆ getType()

virtual const String & Ogre::RTShader::IntegratedPSSM3::getType ( ) const
virtual

◆ getExecutionOrder()

virtual int Ogre::RTShader::IntegratedPSSM3::getExecutionOrder ( ) const
virtual

◆ updateGpuProgramsParams()

virtual void Ogre::RTShader::IntegratedPSSM3::updateGpuProgramsParams ( Renderable rend,
const Pass pass,
const AutoParamDataSource source,
const LightList pLightList 
)
virtual

◆ copyFrom()

virtual void Ogre::RTShader::IntegratedPSSM3::copyFrom ( const SubRenderState rhs)
virtual

◆ preAddToRenderState()

virtual bool Ogre::RTShader::IntegratedPSSM3::preAddToRenderState ( const RenderState renderState,
Pass srcPass,
Pass dstPass 
)
virtual

◆ setSplitPoints()

void Ogre::RTShader::IntegratedPSSM3::setSplitPoints ( const SplitPointList newSplitPoints)

Manually configure a new splitting scheme.

Parameters
newSplitPointsA list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one.

◆ setDebug()

void Ogre::RTShader::IntegratedPSSM3::setDebug ( bool  enable)
inline

Member Data Documentation

◆ Type

String Ogre::RTShader::IntegratedPSSM3::Type
static

The documentation for this class was generated from the following file: