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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Built, renderable section of geometry. More...
#include <OgreManualObject.h>
Public Member Functions | |
ManualObjectSection (ManualObject *parent, const MaterialPtr &mat, RenderOperation::OperationType opType) | |
ManualObjectSection (ManualObject *parent, const String &materialName, RenderOperation::OperationType opType, const String &groupName=ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME) | |
virtual | ~ManualObjectSection () |
void | convertToSubMesh (SubMesh *sm) const |
convert this section to a SubMesh | |
bool | get32BitIndices () const |
Get whether we need 32-bit indices. | |
const LightList & | getLights (void) const |
Gets a list of lights, ordered relative to how close they are to this renderable. | |
const MaterialPtr & | getMaterial (void) const |
Retrieves a weak reference to the material this renderable object uses. | |
const String & | getMaterialGroup (void) const |
Retrieve the material group in use. | |
const String & | getMaterialName (void) const |
Retrieve the material name in use. | |
void | getRenderOperation (RenderOperation &op) |
Gets the render operation required to send this object to the frame buffer. | |
RenderOperation * | getRenderOperation (void) |
Retrieve render operation for manipulation. | |
Real | getSquaredViewDepth (const Ogre::Camera *) const |
Returns the camera-relative squared depth of this renderable. | |
void | getWorldTransforms (Matrix4 *xform) const |
Gets the world transform matrix / matrices for this renderable object. | |
void | set32BitIndices (bool n32) |
Set whether we need 32-bit indices. | |
void | setMaterial (const MaterialPtr &mat) |
Update the material in use. | |
void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) |
update the material name in use | |
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Renderable () | |
virtual | ~Renderable () |
Virtual destructor needed as class has virtual methods. | |
virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const |
Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. | |
virtual bool | getCastsShadows (void) const |
Method which reports whether this renderable would normally cast a shadow. | |
const Vector4 & | getCustomParameter (size_t index) const |
Gets the custom value associated with this Renderable at the given index. | |
virtual unsigned short | getNumWorldTransforms (void) const |
Returns the number of world transform matrices this renderable requires. | |
bool | getPolygonModeOverrideable (void) const |
Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
const RenderSystemDataPtr & | getRenderSystemData () const |
virtual Technique * | getTechnique (void) const |
Retrieves a pointer to the Material Technique this renderable object uses. | |
bool | getUseIdentityProjection (void) const |
Returns whether or not to use an 'identity' projection. | |
bool | getUseIdentityView (void) const |
Returns whether or not to use an 'identity' view. | |
const Any & | getUserAny (void) const |
UserObjectBindings & | getUserObjectBindings () |
Return an instance of user objects binding associated with this class. | |
const UserObjectBindings & | getUserObjectBindings () const |
Return an instance of user objects binding associated with this class. | |
bool | hasCustomParameter (size_t index) const |
Checks whether a custom value is associated with this Renderable at the given index. | |
virtual void | postRender (SceneManager *sm, RenderSystem *rsys) |
Called immediately after the Renderable has been rendered. | |
virtual bool | preRender (SceneManager *sm, RenderSystem *rsys) |
Called just prior to the Renderable being rendered. | |
void | removeCustomParameter (size_t index) |
Removes a custom value which is associated with this Renderable at the given index. | |
void | setCustomParameter (size_t index, const Vector4 &value) |
Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. | |
void | setPolygonModeOverrideable (bool override) |
Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. | |
void | setRenderSystemData (RenderSystemDataPtr val) const |
void | setUseIdentityProjection (bool useIdentityProjection) |
Sets whether or not to use an 'identity' projection. | |
void | setUseIdentityView (bool useIdentityView) |
Sets whether or not to use an 'identity' view. | |
void | setUserAny (const Any &anything) |
Additional Inherited Members | |
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enum | { DEFAULT_PRIORITY = 100 } |
typedef SharedPtr< RenderSystemData > | RenderSystemDataPtr |
Built, renderable section of geometry.
Ogre::ManualObject::ManualObjectSection::ManualObjectSection | ( | ManualObject * | parent, |
const String & | materialName, | ||
RenderOperation::OperationType | opType, | ||
const String & | groupName = ResourceGroupManager::DEFAULT_RESOURCE_GROUP_NAME |
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Ogre::ManualObject::ManualObjectSection::ManualObjectSection | ( | ManualObject * | parent, |
const MaterialPtr & | mat, | ||
RenderOperation::OperationType | opType | ||
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virtual |
RenderOperation * Ogre::ManualObject::ManualObjectSection::getRenderOperation | ( | void | ) |
Retrieve render operation for manipulation.
Retrieve the material name in use.
Retrieve the material group in use.
void Ogre::ManualObject::ManualObjectSection::setMaterialName | ( | const String & | name, |
const String & | groupName = ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME |
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update the material name in use
void Ogre::ManualObject::ManualObjectSection::setMaterial | ( | const MaterialPtr & | mat | ) |
Update the material in use.
Set whether we need 32-bit indices.
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inline |
Get whether we need 32-bit indices.
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virtual |
Retrieves a weak reference to the material this renderable object uses.
Implements Ogre::Renderable.
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virtual |
Gets the render operation required to send this object to the frame buffer.
Implements Ogre::Renderable.
Gets the world transform matrix / matrices for this renderable object.
Implements Ogre::Renderable.
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virtual |
Returns the camera-relative squared depth of this renderable.
Implements Ogre::Renderable.
Gets a list of lights, ordered relative to how close they are to this renderable.
Implements Ogre::Renderable.
convert this section to a SubMesh