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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Frame Buffer Object abstraction. More...
#include <OgreGLES2FrameBufferObject.h>
Frame Buffer Object abstraction.
Ogre::GLES2FrameBufferObject::GLES2FrameBufferObject | ( | GLES2FBOManager * | manager, |
uint | fsaa | ||
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Ogre::GLES2FrameBufferObject::~GLES2FrameBufferObject | ( | ) |
Bind FrameBufferObject.
Attempt to bind on incompatible GL context will cause FBO destruction and optional recreation.
Implements Ogre::GLFrameBufferObjectCommon.
void Ogre::GLES2FrameBufferObject::swapBuffers | ( | ) |
Swap buffers - only useful when using multisample buffers.
void Ogre::GLES2FrameBufferObject::attachDepthBuffer | ( | DepthBuffer * | depthBuffer | ) |
This function acts very similar to.
void Ogre::GLES2FrameBufferObject::detachDepthBuffer | ( | ) |
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inline |