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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Texturing sub render state implementation of the Fixed Function Pipeline. More...
#include <OgreShaderFFPTexturing.h>
Public Member Functions | |
FFPTexturing () | |
Class default constructor. | |
virtual void | copyFrom (const SubRenderState &rhs) |
virtual int | getExecutionOrder () const |
virtual const String & | getType () const |
virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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SubRenderState () | |
Class default constructor. | |
virtual | ~SubRenderState () |
Class destructor. | |
virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
Create sub programs that represents this sub render state as part of a program set. | |
SubRenderStateAccessorPtr | getAccessor () |
Return the accessor object to this sub render state. | |
SubRenderStateAccessorPtr | getAccessor () const |
Return the accessor object to this sub render state. | |
SubRenderState & | operator= (const SubRenderState &rhs) |
Operator = declaration. | |
virtual bool | setParameter (const String &name, const String &value) |
generic set method for parameters that connot be derived in preAddToRenderState | |
virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
Update GPU programs parameters before a rendering operation occurs. | |
Static Public Attributes | |
static String | Type |
Texturing sub render state implementation of the Fixed Function Pipeline.
Implements texture coordinate processing:
Ogre::RTShader::FFPTexturing::FFPTexturing | ( | ) |
Class default constructor.
Implements Ogre::RTShader::SubRenderState.
Reimplemented in Ogre::RTShader::LayeredBlending.
Implements Ogre::RTShader::SubRenderState.
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virtual |
Implements Ogre::RTShader::SubRenderState.
Reimplemented in Ogre::RTShader::LayeredBlending.
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virtual |
Reimplemented from Ogre::RTShader::SubRenderState.
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static |