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virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, Pass *pass, SGScriptTranslator *translator) |
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virtual const String & | getType () const |
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| SubRenderStateFactory () |
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virtual | ~SubRenderStateFactory () |
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virtual SubRenderState * | createInstance () |
| Create an instance of the SubRenderState sub class it suppose to create.
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virtual SubRenderState * | createInstance (ScriptCompiler *compiler, PropertyAbstractNode *prop, TextureUnitState *texState, SGScriptTranslator *translator) |
| Create an instance of the SubRenderState based on script properties.
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virtual SubRenderState * | createOrRetrieveInstance (SGScriptTranslator *translator) |
| Retrieve the previous instance the SRS in the script translator or create a new instance if not found.
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virtual void | destroyAllInstances () |
| Destroy all the instances that created by this factory.
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virtual void | destroyInstance (SubRenderState *subRenderState) |
| Destroy the given instance.
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virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, const TextureUnitState *srcTextureUnit, const TextureUnitState *dstTextureUnit) |
| Write the given sub-render state instance using the material serializer.
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virtual void | writeInstance (MaterialSerializer *ser, SubRenderState *subRenderState, Pass *srcPass, Pass *dstPass) |
| Write the given sub-render state instance using the material serializer.
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A factory that enables creation of IntegratedPSSM3 instances.