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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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#include <OgreD3D9HardwarePixelBuffer.h>
Public Member Functions | |
D3D9HardwarePixelBuffer (HardwareBuffer::Usage usage, D3D9Texture *ownerTexture) | |
~D3D9HardwarePixelBuffer () | |
virtual void | _clearSliceRTT (size_t zoffset) |
Notify TextureBuffer of destruction of render target. | |
void | _genMipmaps (IDirect3DBaseTexture9 *mipTex) |
Internal function to update mipmaps on update of level 0. | |
void | _setMipmapping (bool doMipmapGen, bool HWMipmaps) |
Function to set mipmap generation. | |
void | bind (IDirect3DDevice9 *dev, IDirect3DSurface9 *mSurface, IDirect3DSurface9 *fsaaSurface, bool writeGamma, uint fsaa, const String &srcName, IDirect3DBaseTexture9 *mipTex) |
Call this to associate a D3D surface or volume with this pixel buffer. | |
void | bind (IDirect3DDevice9 *dev, IDirect3DVolume9 *mVolume, IDirect3DBaseTexture9 *mipTex) |
void | blit (const HardwarePixelBufferSharedPtr &src, const Box &srcBox, const Box &dstBox) |
Copies a box from another PixelBuffer to a region of the this PixelBuffer. | |
void | blitFromMemory (const PixelBox &src, const Box &dstBox) |
Copies a region from normal memory to a region of this pixelbuffer. | |
void | blitToMemory (const Box &srcBox, const PixelBox &dst) |
Copies a region of this pixelbuffer to normal memory. | |
void | destroyBufferResources (IDirect3DDevice9 *d3d9Device) |
Destroy resources associated with the given device. | |
IDirect3DSurface9 * | getFSAASurface (IDirect3DDevice9 *d3d9Device) |
Accessor for AA surface. | |
RenderTexture * | getRenderTarget (size_t zoffset) |
Get rendertarget for z slice. | |
IDirect3DSurface9 * | getSurface (IDirect3DDevice9 *d3d9Device) |
Accessor for surface. | |
void | releaseSurfaces (IDirect3DDevice9 *d3d9Device) |
Release surfaces held by this pixel buffer. | |
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HardwarePixelBuffer (uint32 mWidth, uint32 mHeight, uint32 mDepth, PixelFormat mFormat, HardwareBuffer::Usage usage, bool useSystemMemory, bool useShadowBuffer) | |
Should be called by HardwareBufferManager. | |
~HardwarePixelBuffer () | |
void | blit (const HardwarePixelBufferSharedPtr &src) |
Convenience function that blits the entire source pixel buffer to this buffer. | |
void | blitFromMemory (const PixelBox &src) |
Convenience function that blits a pixelbox from memory to the entire buffer. | |
void | blitToMemory (const PixelBox &dst) |
Convenience function that blits this entire buffer to a pixelbox. | |
const PixelBox & | getCurrentLock () |
Get the current locked region. | |
uint32 | getDepth () const |
Gets the depth of this buffer. | |
PixelFormat | getFormat () const |
Gets the native pixel format of this buffer. | |
uint32 | getHeight () const |
Gets the height of this buffer. | |
Vector3i | getSize () const |
size (width, height, depth) of the pixel buffer | |
uint32 | getWidth () const |
Gets the width of this buffer. | |
virtual const PixelBox & | lock (const Box &lockBox, LockOptions options) |
Lock the buffer for (potentially) reading / writing. | |
void * | lock (LockOptions options) |
Make every lock method from HardwareBuffer available. | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Make every lock method from HardwareBuffer available. | |
virtual void * | lock (size_t offset, size_t length, LockOptions options) |
Lock the buffer for (potentially) reading / writing. | |
virtual void | readData (size_t offset, size_t length, void *pDest) |
Reads data from the buffer and places it in the memory pointed to by pDest. | |
virtual void | writeData (size_t offset, size_t length, const void *pSource, bool discardWholeBuffer=false) |
Writes data to the buffer from an area of system memory; note that you must ensure that your buffer is big enough. | |
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HardwareBuffer (Usage usage, bool systemMemory, bool useShadowBuffer) | |
Constructor, to be called by HardwareBufferManager only. | |
virtual | ~HardwareBuffer () |
virtual void | _updateFromShadow (void) |
Updates the real buffer from the shadow buffer, if required. | |
virtual void | copyData (HardwareBuffer &srcBuffer) |
Copy all data from another buffer into this one. | |
virtual void | copyData (HardwareBuffer &srcBuffer, size_t srcOffset, size_t dstOffset, size_t length, bool discardWholeBuffer=false) |
Copy data from another buffer into this one. | |
size_t | getSizeInBytes (void) const |
Returns the size of this buffer in bytes. | |
Usage | getUsage (void) const |
Returns the Usage flags with which this buffer was created. | |
bool | hasShadowBuffer (void) const |
Returns whether this buffer has a system memory shadow for quicker reading. | |
bool | isLocked (void) const |
Returns whether or not this buffer is currently locked. | |
bool | isSystemMemory (void) const |
Returns whether this buffer is held in system memory. | |
void * | lock (LockOptions options) |
This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. | |
void | suppressHardwareUpdate (bool suppress) |
Pass true to suppress hardware upload of shadow buffer changes. | |
virtual void | unlock (void) |
Releases the lock on this buffer. | |
Static Public Member Functions | |
static void | lockDeviceAccess () |
static void | unlockDeviceAccess () |
Additional Inherited Members | |
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enum | LockOptions { HBL_NORMAL , HBL_DISCARD , HBL_READ_ONLY , HBL_NO_OVERWRITE , HBL_WRITE_ONLY } |
Locking options. More... | |
typedef int | Usage |
enum | UsageEnum { HBU_STATIC = HBU_GPU_TO_CPU , HBU_DYNAMIC = HBU_CPU_ONLY , HBU_WRITE_ONLY = HBU_DETAIL_WRITE_ONLY , HBU_DISCARDABLE = 8 , HBU_STATIC_WRITE_ONLY = HBU_GPU_ONLY , HBU_DYNAMIC_WRITE_ONLY = HBU_CPU_TO_GPU , HBU_DYNAMIC_WRITE_ONLY_DISCARDABLE = HBU_CPU_TO_GPU } |
Rather use HardwareBufferUsage. More... | |
Ogre::D3D9HardwarePixelBuffer::D3D9HardwarePixelBuffer | ( | HardwareBuffer::Usage | usage, |
D3D9Texture * | ownerTexture | ||
) |
Ogre::D3D9HardwarePixelBuffer::~D3D9HardwarePixelBuffer | ( | ) |
void Ogre::D3D9HardwarePixelBuffer::bind | ( | IDirect3DDevice9 * | dev, |
IDirect3DSurface9 * | mSurface, | ||
IDirect3DSurface9 * | fsaaSurface, | ||
bool | writeGamma, | ||
uint | fsaa, | ||
const String & | srcName, | ||
IDirect3DBaseTexture9 * | mipTex | ||
) |
Call this to associate a D3D surface or volume with this pixel buffer.
void Ogre::D3D9HardwarePixelBuffer::bind | ( | IDirect3DDevice9 * | dev, |
IDirect3DVolume9 * | mVolume, | ||
IDirect3DBaseTexture9 * | mipTex | ||
) |
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virtual |
Copies a box from another PixelBuffer to a region of the this PixelBuffer.
src | Source pixel buffer |
srcBox | Box describing the source region in src |
dstBox | Box describing the destination region in this buffer |
Reimplemented from Ogre::HardwarePixelBuffer.
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virtual |
Copies a region from normal memory to a region of this pixelbuffer.
The source image can be in any pixel format supported by OGRE, and in any size.
src | PixelBox containing the source pixels and format in memory |
dstBox | Box describing the destination region in this buffer |
Implements Ogre::HardwarePixelBuffer.
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virtual |
Copies a region of this pixelbuffer to normal memory.
srcBox | Box describing the source region of this buffer |
dst | PixelBox describing the destination pixels and format in memory |
Implements Ogre::HardwarePixelBuffer.
void Ogre::D3D9HardwarePixelBuffer::_genMipmaps | ( | IDirect3DBaseTexture9 * | mipTex | ) |
Internal function to update mipmaps on update of level 0.
Function to set mipmap generation.
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virtual |
Get rendertarget for z slice.
Reimplemented from Ogre::HardwarePixelBuffer.
IDirect3DSurface9 * Ogre::D3D9HardwarePixelBuffer::getSurface | ( | IDirect3DDevice9 * | d3d9Device | ) |
Accessor for surface.
IDirect3DSurface9 * Ogre::D3D9HardwarePixelBuffer::getFSAASurface | ( | IDirect3DDevice9 * | d3d9Device | ) |
Accessor for AA surface.
Notify TextureBuffer of destruction of render target.
Reimplemented from Ogre::HardwarePixelBuffer.
void Ogre::D3D9HardwarePixelBuffer::releaseSurfaces | ( | IDirect3DDevice9 * | d3d9Device | ) |
Release surfaces held by this pixel buffer.
void Ogre::D3D9HardwarePixelBuffer::destroyBufferResources | ( | IDirect3DDevice9 * | d3d9Device | ) |
Destroy resources associated with the given device.