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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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#include <OgreGLRenderTarget.h>
Public Member Functions | |
virtual | ~GLRenderTarget () |
virtual GLContext * | getContext () const =0 |
Get the GL context that needs to be active to render to this target. | |
virtual GLFrameBufferObjectCommon * | getFBO () |
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inlinevirtual |
Get the GL context that needs to be active to render to this target.
Implemented in Ogre::GLCopyingRenderTexture, Ogre::GLFBOMultiRenderTarget, Ogre::GLFBORenderTexture, Ogre::GLPBRenderTexture, Ogre::GL3PlusFBOMultiRenderTarget, Ogre::GL3PlusFBORenderTexture, Ogre::GLES2FBOMultiRenderTarget, Ogre::GLES2FBORenderTexture, and Ogre::GLWindow.
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inlinevirtual |