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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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#include <OgreMetalTexture.h>
Public Member Functions | |
MetalTexture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual, ManualResourceLoader *loader, MetalDevice *device) | |
virtual | ~MetalTexture () |
void | _autogenerateMipmaps (void) |
MetalDevice * | getOwnerDevice (void) const |
id< MTLTexture > | getTextureForSampling (MetalRenderSystem *renderSystem) |
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Texture (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
virtual | ~Texture () |
void | _loadImages (const ConstImagePtrList &images) |
Internal method to load the texture from a set of images. | |
void | convertToImage (Image &destImage, bool includeMipMaps=false) |
Populate an Image with the contents of this texture. | |
virtual void | copyToTexture (TexturePtr &target) |
Copies (and maybe scales to fit) the contents of this texture to another texture. | |
void | createInternalResources (void) |
Creates the internal texture resources for this texture. | |
virtual void | createShaderAccessPoint (uint bindPoint, TextureAccess access=TA_READ_WRITE, int mipmapLevel=0, int textureArrayIndex=0, PixelFormat format=PF_UNKNOWN) |
Enable read and/or write privileges to the texture from shaders. | |
void | freeInternalResources (void) |
Frees internal texture resources for this texture. | |
virtual const HardwarePixelBufferSharedPtr & | getBuffer (size_t face=0, size_t mipmap=0) |
Return hardware pixel buffer for a surface. | |
uint | getCustomAttribute (const String &name) |
simplified API for bindings | |
virtual void | getCustomAttribute (const String &name, void *pData) |
Retrieve a platform or API-specific piece of information from this texture. | |
uint32 | getDepth (void) const |
Returns the depth of the texture (only applicable for 3D textures). | |
ushort | getDesiredFloatBitDepth (void) const |
gets desired bit depth for float pixel format textures. | |
PixelFormat | getDesiredFormat (void) const |
Returns the desired pixel format for the texture surface. | |
ushort | getDesiredIntegerBitDepth (void) const |
gets desired bit depth for integer pixel format textures. | |
PixelFormat | getFormat () const |
Returns the pixel format for the texture surface. | |
uint | getFSAA () const |
Get the level of multisample AA to be used if this texture is a rendertarget. | |
const String & | getFSAAHint () const |
Get the multisample AA hint if this texture is a rendertarget. | |
float | getGamma (void) const |
Returns the gamma adjustment factor applied to this texture on loading. | |
uint32 | getHeight (void) const |
Returns the height of the texture. | |
bool | getMipmapsHardwareGenerated (void) const |
Are mipmaps hardware generated? | |
size_t | getNumFaces () const |
Return the number of faces this texture has. | |
uint32 | getNumMipmaps (void) const |
Gets the number of mipmaps to be used for this texture. | |
uint32 | getSrcDepth (void) const |
Returns the original depth of the input texture (only applicable for 3D textures). | |
PixelFormat | getSrcFormat (void) const |
Returns the pixel format of the original input texture (may differ due to hardware requirements and pixel format conversion). | |
uint32 | getSrcHeight (void) const |
Returns the height of the original input texture (may differ due to hardware requirements). | |
uint32 | getSrcWidth (void) const |
Returns the width of the original input texture (may differ due to hardware requirements). | |
TextureType | getTextureType (void) const |
Gets the type of texture. | |
bool | getTreatLuminanceAsAlpha (void) const |
int | getUsage () const |
Returns the TextureUsage identifier for this Texture. | |
uint32 | getWidth (void) const |
Returns the width of the texture. | |
bool | hasAlpha (void) const |
Returns true if the texture has an alpha layer. | |
bool | isHardwareGammaEnabled () const |
Gets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
void | loadImage (const Image &img) |
Loads the data from an image. | |
void | loadRawData (DataStreamPtr &stream, ushort uWidth, ushort uHeight, PixelFormat eFormat) |
Loads the data from a raw stream. | |
void | setDepth (uint32 d) |
Set the depth of the texture (only applicable for 3D textures); can only do this before load();. | |
void | setDesiredBitDepths (ushort integerBits, ushort floatBits) |
Sets desired bit depth for integer and float pixel format. | |
void | setDesiredFloatBitDepth (ushort bits) |
Sets desired bit depth for float pixel format textures. | |
void | setDesiredIntegerBitDepth (ushort bits) |
Sets desired bit depth for integer pixel format textures. | |
void | setFormat (PixelFormat pf) |
Sets the desired pixel format for the texture surface; can only be set before load(). | |
void | setFSAA (uint fsaa, const String &fsaaHint) |
Set the level of multisample AA to be used if this texture is a rendertarget. | |
void | setGamma (float g) |
Sets the gamma adjustment factor applied to this texture on loading the data. | |
void | setHardwareGammaEnabled (bool enabled) |
Sets whether this texture will be set up so that on sampling it, hardware gamma correction is applied. | |
void | setHeight (uint32 h) |
Set the height of the texture; can only do this before load();. | |
void | setLayerNames (const std::vector< String > &names) |
Set image names to be loaded as layers (3d & texture array) or cubemap faces. | |
void | setNumMipmaps (uint32 num) |
Sets the number of mipmaps to be used for this texture. | |
void | setTextureType (TextureType ttype) |
Sets the type of texture; can only be changed before load() | |
void | setTreatLuminanceAsAlpha (bool asAlpha) |
void | setUsage (int u) |
Sets the TextureUsage identifier for this Texture; only useful before load() | |
void | setWidth (uint32 w) |
Set the width of the texture; can only do this before load();. | |
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Resource (ResourceManager *creator, const String &name, ResourceHandle handle, const String &group, bool isManual=false, ManualResourceLoader *loader=0) | |
Standard constructor. | |
virtual | ~Resource () |
Virtual destructor. | |
virtual void | _dirtyState () |
Manually mark the state of this resource as having been changed. | |
void | _fireLoadingComplete (bool wasBackgroundLoaded) |
Firing of loading complete event. | |
void | _firePreparingComplete (bool wasBackgroundLoaded) |
Firing of preparing complete event. | |
void | _fireUnloadingComplete (void) |
Firing of unloading complete event. | |
void | _notifyOrigin (const String &origin) |
Notify this resource of it's origin. | |
virtual void | addListener (Listener *lis) |
Register a listener on this resource. | |
virtual void | changeGroupOwnership (const String &newGroup) |
Change the resource group ownership of a Resource. | |
virtual void | escalateLoading () |
Escalates the loading of a background loaded resource. | |
ResourceManager * | getCreator (void) |
Gets the manager which created this resource. | |
const String & | getGroup (void) const |
Gets the group which this resource is a member of. | |
ResourceHandle | getHandle (void) const |
LoadingState | getLoadingState () const |
Returns the current loading state. | |
const String & | getName (void) const |
Gets resource name. | |
const String & | getOrigin (void) const |
Get the origin of this resource, e.g. | |
size_t | getSize (void) const |
Retrieves info about the size of the resource. | |
virtual size_t | getStateCount () const |
Returns the number of times this resource has changed state, which generally means the number of times it has been loaded. | |
bool | isBackgroundLoaded (void) const |
Returns whether this Resource has been earmarked for background loading. | |
bool | isLoaded (void) const |
Returns true if the Resource has been loaded, false otherwise. | |
bool | isLoading () const |
Returns whether the resource is currently in the process of background loading. | |
bool | isManuallyLoaded (void) const |
Is this resource manually loaded? | |
bool | isPrepared (void) const |
Returns true if the Resource has been prepared, false otherwise. | |
bool | isReloadable (void) const |
Returns true if the Resource is reloadable, false otherwise. | |
virtual void | load (bool backgroundThread=false) |
Loads the resource, if it is not already. | |
virtual void | prepare (bool backgroundThread=false) |
Prepares the resource for load, if it is not already. | |
virtual void | reload (LoadingFlags flags=LF_DEFAULT) |
Reloads the resource, if it is already loaded. | |
virtual void | removeListener (Listener *lis) |
Remove a listener on this resource. | |
void | setBackgroundLoaded (bool bl) |
Tells the resource whether it is background loaded or not. | |
virtual void | touch (void) |
'Touches' the resource to indicate it has been used. | |
virtual void | unload (void) |
Unloads the resource; this is not permanent, the resource can be reloaded later if required. | |
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StringInterface () | |
virtual | ~StringInterface () |
Virtual destructor, see Effective C++. | |
void | copyParametersTo (StringInterface *dest) const |
Method for copying this object's parameters to another object. | |
ParamDictionary * | getParamDictionary (void) |
Retrieves the parameter dictionary for this class. | |
const ParamDictionary * | getParamDictionary (void) const |
String | getParameter (const String &name) const |
Generic parameter retrieval method. | |
const ParameterList & | getParameters (void) const |
Retrieves a list of parameters valid for this object. | |
bool | setParameter (const String &name, const String &value) |
Generic parameter setting method. | |
void | setParameterList (const NameValuePairList ¶mList) |
Generic multiple parameter setting method. | |
Additional Inherited Members | |
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enum | LoadingFlags { LF_DEFAULT = 0 , LF_INCLUDE_NON_RELOADABLE = 1 , LF_ONLY_UNREFERENCED = 2 , LF_ONLY_UNREFERENCED_INCLUDE_NON_RELOADABLE = 3 , LF_PRESERVE_STATE = 4 } |
Enum that allow to choose subset of unloaded/reloaded resources and to adjust reloading behavior. More... | |
enum | LoadingState { LOADSTATE_UNLOADED , LOADSTATE_LOADING , LOADSTATE_LOADED , LOADSTATE_UNLOADING , LOADSTATE_PREPARED , LOADSTATE_PREPARING } |
Enum identifying the loading state of the resource. More... | |
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static void | cleanupDictionary () |
Cleans up the static 'msDictionary' required to reset Ogre, otherwise the containers are left with invalid pointers, which will lead to a crash as soon as one of the ResourceManager implementers (e.g. | |
Ogre::MetalTexture::MetalTexture | ( | ResourceManager * | creator, |
const String & | name, | ||
ResourceHandle | handle, | ||
const String & | group, | ||
bool | isManual, | ||
ManualResourceLoader * | loader, | ||
MetalDevice * | device | ||
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virtual |
id< MTLTexture > Ogre::MetalTexture::getTextureForSampling | ( | MetalRenderSystem * | renderSystem | ) |
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inline |