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| LayeredBlending () |
| Class default constructor.
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virtual void | copyFrom (const SubRenderState &rhs) |
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BlendMode | getBlendMode (unsigned short index) const |
| Return the blend mode of the given texture unit index.
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bool | getSourceModifier (unsigned short index, SourceModifier &modType, int &customNum) const |
| Returns the source modifier parameters for a given texture unit.
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virtual const Ogre::String & | getType () const |
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void | setBlendMode (unsigned short index, BlendMode mode) |
| Set the blend mode of the given texture unit layer with the previous layer.
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void | setSourceModifier (unsigned short index, SourceModifier modType, int customNum) |
| Set the source modifier parameters for a given texture unit.
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| FFPTexturing () |
| Class default constructor.
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virtual int | getExecutionOrder () const |
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virtual bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) |
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| SubRenderState () |
| Class default constructor.
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virtual | ~SubRenderState () |
| Class destructor.
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virtual bool | createCpuSubPrograms (ProgramSet *programSet) |
| Create sub programs that represents this sub render state as part of a program set.
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SubRenderStateAccessorPtr | getAccessor () |
| Return the accessor object to this sub render state.
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SubRenderStateAccessorPtr | getAccessor () const |
| Return the accessor object to this sub render state.
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SubRenderState & | operator= (const SubRenderState &rhs) |
| Operator = declaration.
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virtual bool | setParameter (const String &name, const String &value) |
| generic set method for parameters that connot be derived in preAddToRenderState
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virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) |
| Update GPU programs parameters before a rendering operation occurs.
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Texturing sub render state implementation of layered blending.
Derives from FFPTexturing class which derives from SubRenderState class.