Class which manages blending of both colour and alpha components.
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#include <OgreBlendMode.h>
Class which manages blending of both colour and alpha components.
- It's worth noting that these operations are for blending between texture layers and not between rendered objects and the existing scene. If you wish to make an object blend with others in the scene, e.g. to make transparent objects etc, use the Material::setSceneBlending method.
◆ operator==()
◆ operator!=()
◆ blendType
The type of blending (colour or alpha)
◆ operation
The operation to be applied.
◆ source1
The first source of colour/alpha.
◆ source2
The second source of colour/alpha.
◆ colourArg1
Manual colour value for manual source1.
◆ colourArg2
Manual colour value for manual source2.
◆ alphaArg1
Real Ogre::LayerBlendModeEx::alphaArg1 |
Manual alpha value for manual source1.
◆ alphaArg2
Real Ogre::LayerBlendModeEx::alphaArg2 |
Manual alpha value for manual source2.
◆ factor
Real Ogre::LayerBlendModeEx::factor |
The documentation for this class was generated from the following file: