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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Integrated PSSM shadow receiver with 3 splits sub render state implementation. More...
#include <OgreShaderExIntegratedPSSM3.h>
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typedef std::vector< Real > | SplitPointList |
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static String | Type |
Integrated PSSM shadow receiver with 3 splits sub render state implementation.
Derives from SubRenderState class.
typedef std::vector<Real> Ogre::RTShader::IntegratedPSSM3::SplitPointList |
Ogre::RTShader::IntegratedPSSM3::IntegratedPSSM3 | ( | ) |
Class default constructor.
Implements Ogre::RTShader::SubRenderState.
Implements Ogre::RTShader::SubRenderState.
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Reimplemented from Ogre::RTShader::SubRenderState.
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virtual |
Implements Ogre::RTShader::SubRenderState.
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Reimplemented from Ogre::RTShader::SubRenderState.
void Ogre::RTShader::IntegratedPSSM3::setSplitPoints | ( | const SplitPointList & | newSplitPoints | ) |
Manually configure a new splitting scheme.
newSplitPoints | A list which is splitCount + 1 entries long, containing the split points. The first value is the near point, the last value is the far point, and each value in between is both a far point of the previous split, and a near point for the next one. |
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