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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Implement a sub render state which performs dual quaternion hardware skinning. More...
#include <OgreShaderExDualQuaternionSkinning.h>
Implement a sub render state which performs dual quaternion hardware skinning.
This sub render state uses bone matrices converted to dual quaternions and adds calculations to transform the points and normals using their associated dual quaternions.