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| GLES2TextureManager (GLES2RenderSystem *renderSystem) |
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virtual | ~GLES2TextureManager () |
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PixelFormat | getNativeFormat (TextureType ttype, PixelFormat format, int usage) |
| Gets the format which will be natively used for a requested format given the constraints of the current device.
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bool | isHardwareFilteringSupported (TextureType ttype, PixelFormat format, int usage, bool preciseFormatOnly=false) |
| Returns whether this render system has hardware filtering supported for the texture format requested with the given usage options.
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| TextureManager (void) |
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virtual | ~TextureManager () |
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const TexturePtr & | _getWarningTexture () |
| Internal method to create a warning texture (bound when a texture unit is blank)
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TexturePtr | create (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new texture.
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TexturePtr | createManual (const String &name, const String &group, TextureType texType, uint width, uint height, int numMipmaps, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0, bool hwGammaCorrection=false, uint fsaa=0, const String &fsaaHint=BLANKSTRING) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual TexturePtr | createManual (const String &name, const String &group, TextureType texType, uint width, uint height, uint depth, int numMipmaps, PixelFormat format, int usage=TU_DEFAULT, ManualResourceLoader *loader=0, bool hwGammaCorrection=false, uint fsaa=0, const String &fsaaHint=BLANKSTRING) |
| Create a manual texture with specified width, height and depth (not loaded from a file).
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ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual, ManualResourceLoader *loader, const NameValuePairList *createParams, TextureType texType, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
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ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists.
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SamplerPtr | createSampler (const String &name=BLANKSTRING) |
| create a new sampler
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TexturePtr | getByName (const String &name, const String &groupName=RGN_DEFAULT) |
| Retrieves a pointer to a resource by name, or null if the resource does not exist.
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virtual uint32 | getDefaultNumMipmaps () |
| Gets the default number of mipmaps to be used for loaded textures.
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const SamplerPtr & | getDefaultSampler () |
| get the default sampler
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virtual ushort | getPreferredFloatBitDepth (void) const |
| Gets preferred bit depth for float pixel format textures.
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virtual ushort | getPreferredIntegerBitDepth (void) const |
| Gets preferred bit depth for integer pixel format textures.
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const SamplerPtr & | getSampler (const String &name) const |
| retrieve an named sampler
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virtual bool | isEquivalentFormatSupported (TextureType ttype, PixelFormat format, int usage) |
| Returns whether this render system can support the texture format requested with the given usage options, or another format with no quality reduction.
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virtual bool | isFormatSupported (TextureType ttype, PixelFormat format, int usage) |
| Returns whether this render system can natively support the precise texture format requested with the given usage options.
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TexturePtr | load (const String &name, const String &group, TextureType texType, int numMipmaps, Real gamma, bool isAlpha, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
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TexturePtr | load (const String &name, const String &group, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
| Loads a texture from a file.
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virtual TexturePtr | loadImage (const String &name, const String &group, const Image &img, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
| Loads a texture from an Image object.
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virtual TexturePtr | loadRawData (const String &name, const String &group, DataStreamPtr &stream, ushort width, ushort height, PixelFormat format, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool hwGammaCorrection=false) |
| Loads a texture from a raw data stream.
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TexturePtr | prepare (const String &name, const String &group, TextureType texType=TEX_TYPE_2D, int numMipmaps=MIP_DEFAULT, Real gamma=1.0f, bool isAlpha=false, PixelFormat desiredFormat=PF_UNKNOWN, bool hwGammaCorrection=false) |
| Prepares to loads a texture from a file.
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virtual void | setDefaultNumMipmaps (uint32 num) |
| Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g.
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virtual void | setPreferredBitDepths (ushort integerBits, ushort floatBits, bool reloadTextures=true) |
| Sets preferred bit depth for integer and float pixel format.
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virtual void | setPreferredFloatBitDepth (ushort bits, bool reloadTextures=true) |
| Sets preferred bit depth for float pixel format textures.
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virtual void | setPreferredIntegerBitDepth (ushort bits, bool reloadTextures=true) |
| Sets preferred bit depth for integer pixel format textures.
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| ResourceManager () |
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virtual | ~ResourceManager () |
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virtual void | _notifyResourceLoaded (Resource *res) |
| Notify this manager that a resource which it manages has been loaded.
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virtual void | _notifyResourceTouched (Resource *res) |
| Notify this manager that a resource which it manages has been 'touched', i.e.
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virtual void | _notifyResourceUnloaded (Resource *res) |
| Notify this manager that a resource which it manages has been unloaded.
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ResourceCreateOrRetrieveResult | createOrRetrieve (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Create a new resource, or retrieve an existing one with the same name if it already exists.
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ResourcePtr | createResource (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *createParams=0) |
| Creates a new blank resource, but does not immediately load it.
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void | destroyAllResourcePools () |
| destroy all pools
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void | destroyResourcePool (const String &name) |
| Destroy a resource pool.
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void | destroyResourcePool (ResourcePool *pool) |
| Destroy a resource pool.
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virtual ResourcePtr | getByHandle (ResourceHandle handle) |
| Retrieves a pointer to a resource by handle, or null if the resource does not exist.
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Real | getLoadingOrder (void) const |
| Gets the relative loading order of resources of this type.
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size_t | getMemoryBudget (void) const |
| Get the limit on the amount of memory this resource handler may use.
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size_t | getMemoryUsage (void) const |
| Gets the current memory usage, in bytes.
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virtual ResourcePtr | getResourceByName (const String &name, const String &groupName=RGN_DEFAULT) |
| Retrieves a pointer to a resource by name, or null if the resource does not exist.
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ResourceMapIterator | getResourceIterator (void) |
| Returns an iterator over all resources in this manager.
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ResourcePool * | getResourcePool (const String &name) |
| Create a resource pool, or reuse one that already exists.
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const String & | getResourceType (void) const |
| Gets a string identifying the type of resource this manager handles.
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const StringVector & | getScriptPatterns (void) const |
| Gets the file patterns which should be used to find scripts for this ResourceManager.
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bool | getVerbose (void) |
| Gets whether this manager and its resources habitually produce log output.
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ResourcePtr | load (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic load method, used to create a Resource specific to this ResourceManager without using one of the specialised 'load' methods (containing per-Resource-type parameters).
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void | parseScript (DataStreamPtr &stream, const String &groupName) |
| Parse the definition of a set of resources from a script file.
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ResourcePtr | prepare (const String &name, const String &group, bool isManual=false, ManualResourceLoader *loader=0, const NameValuePairList *loadParams=0, bool backgroundThread=false) |
| Generic prepare method, used to create a Resource specific to this ResourceManager without using one of the specialised 'prepare' methods (containing per-Resource-type parameters).
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void | reloadAll (bool reloadableOnly=true) |
| Caused all currently loaded resources to be reloaded.
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virtual void | reloadAll (Resource::LoadingFlags flags) |
| Caused all currently loaded resources to be reloaded.
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void | reloadUnreferencedResources (bool reloadableOnly=true) |
| Caused all currently loaded but not referenced by any other object resources to be reloaded.
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void | remove (const ResourcePtr &r) |
| Remove a single resource.
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void | remove (const String &name, const String &group=RGN_DEFAULT) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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void | remove (ResourceHandle handle) |
| This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts.
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virtual void | removeAll (void) |
| Removes all resources.
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virtual void | removeUnreferencedResources (bool reloadableOnly=true) |
| Remove all resources which are not referenced by any other object.
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bool | resourceExists (const String &name, const String &group=RGN_DEFAULT) |
| Returns whether the named resource exists in this manager.
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bool | resourceExists (ResourceHandle handle) |
| Returns whether a resource with the given handle exists in this manager.
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void | setMemoryBudget (size_t bytes) |
| Set a limit on the amount of memory this resource handler may use.
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void | setVerbose (bool v) |
| Sets whether this manager and its resources habitually produce log output.
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void | unload (const String &name, const String &group=RGN_DEFAULT) |
| Unloads a single resource by name.
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void | unload (ResourceHandle handle) |
| Unloads a single resource by handle.
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void | unloadAll (bool reloadableOnly=true) |
| Unloads all resources.
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virtual void | unloadAll (Resource::LoadingFlags flags) |
| Unloads all resources.
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void | unloadUnreferencedResources (bool reloadableOnly=true) |
| Unload all resources which are not referenced by any other object.
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virtual | ~ScriptLoader () |
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| Singleton (void) |
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| ~Singleton (void) |
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