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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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#include <OgreGLES2StateCacheManager.h>
Public Member Functions | |
GLES2StateCacheManager (void) | |
bool | activateGLTextureUnit (size_t unit) |
Activate an OpenGL texture unit. | |
void | bindGLBuffer (GLenum target, GLuint buffer, bool force=false) |
Bind an OpenGL buffer of any type. | |
void | bindGLTexture (GLenum target, GLuint texture) |
Bind an OpenGL texture of any type. | |
void | bindGLVertexArray (GLuint vao) |
Bind an OpenGL Vertex array object. | |
void | clearCache () |
Clears all cached values. | |
void | deleteGLBuffer (GLenum target, GLuint buffer) |
Delete an OpenGL buffer of any type. | |
void | initializeCache () |
Initialize our cache variables and sets the GL states on the current context. | |
void | invalidateStateForTexture (GLuint texture) |
Invalidates the state associated with a particular texture ID. | |
void | setBlendEquation (GLenum eqRGB, GLenum eqA) |
Set the blend equation for RGB and alpha separately. | |
void | setBlendFunc (GLenum source, GLenum dest, GLenum sourceA, GLenum destA) |
Set the blend function for RGB and alpha separately. | |
void | setClearColour (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
Sets the color to clear to. | |
void | setClearDepth (GLclampf depth) |
Sets the clear depth in the range from [0..1]. | |
void | setColourMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
Sets the current colour mask. | |
void | setCullFace (GLenum face) |
Sets the face culling setting. | |
void | setDepthFunc (GLenum func) |
Sets the current depth test function. | |
void | setDepthMask (GLboolean mask) |
Sets the current depth mask setting. | |
void | setDisabled (GLenum flag) |
Disables a piece of OpenGL functionality. | |
void | setEnabled (GLenum flag) |
Enables a piece of OpenGL functionality. | |
void | setStencilMask (GLuint mask) |
Sets the stencil mask. | |
void | setTexParameterf (GLenum target, GLenum pname, GLfloat param) |
Sets a float parameter value per texture target. | |
void | setTexParameteri (GLenum target, GLenum pname, GLint param) |
Sets an integer parameter value per texture target. | |
void | setViewport (const Rect &r) |
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virtual | ~GLStateCacheManagerCommon () |
uchar * | getColourMask () |
Gets the current colour mask setting. | |
uchar | getDepthMask () const |
Gets the current depth mask setting. | |
uint32 | getStencilMask (void) const |
Gets the current stencil mask. | |
Ogre::GLES2StateCacheManager::GLES2StateCacheManager | ( | void | ) |
void Ogre::GLES2StateCacheManager::initializeCache | ( | ) |
Initialize our cache variables and sets the GL states on the current context.
void Ogre::GLES2StateCacheManager::clearCache | ( | ) |
Clears all cached values.
void Ogre::GLES2StateCacheManager::bindGLBuffer | ( | GLenum | target, |
GLuint | buffer, | ||
bool | force = false |
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) |
Bind an OpenGL buffer of any type.
target | The buffer target. |
buffer | The buffer ID. |
force | Optional parameter to force an update. |
Delete an OpenGL buffer of any type.
target | The buffer target. |
buffer | The buffer ID. |
Bind an OpenGL Vertex array object.
vao | The vertex array object ID. |
Bind an OpenGL texture of any type.
target | The texture target. |
texture | The texture ID. |
Invalidates the state associated with a particular texture ID.
texture | The texture ID. |
Sets an integer parameter value per texture target.
target | The texture target. |
pname | The parameter name. |
param | The parameter value. |
Sets a float parameter value per texture target.
target | The texture target. |
pname | The parameter name. |
param | The parameter value. |
Activate an OpenGL texture unit.
unit | The texture unit to activate. |
Set the blend equation for RGB and alpha separately.
void Ogre::GLES2StateCacheManager::setBlendFunc | ( | GLenum | source, |
GLenum | dest, | ||
GLenum | sourceA, | ||
GLenum | destA | ||
) |
Set the blend function for RGB and alpha separately.
Sets the current depth mask setting.
mask | The depth mask to use. |
Sets the current depth test function.
func | The depth test function to use. |
Sets the clear depth in the range from [0..1].
depth | The clear depth to use. |
void Ogre::GLES2StateCacheManager::setClearColour | ( | GLclampf | red, |
GLclampf | green, | ||
GLclampf | blue, | ||
GLclampf | alpha | ||
) |
Sets the color to clear to.
red | The red component. |
green | The green component. |
blue | The blue component. |
alpha | The alpha component. |
void Ogre::GLES2StateCacheManager::setColourMask | ( | GLboolean | red, |
GLboolean | green, | ||
GLboolean | blue, | ||
GLboolean | alpha | ||
) |
Sets the current colour mask.
red | The red component. |
green | The green component. |
blue | The blue component. |
alpha | The alpha component. |
Sets the stencil mask.
mask | The stencil mask to use |
Enables a piece of OpenGL functionality.
flag | The function to enable. |
Disables a piece of OpenGL functionality.
flag | The function to disable. |
Sets the face culling setting.
face | The face culling mode to use. |