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OGRE 1.12.10
Object-Oriented Graphics Rendering Engine
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Factory for GL Frame Buffer Objects, and related things. More...
#include <OgreGL3PlusFBORenderTexture.h>
Additional Inherited Members | |
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static GLRTTManager & | getSingleton (void) |
Get the singleton instance. | |
static GLRTTManager * | getSingletonPtr (void) |
Get the singleton instance. | |
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static GLRTTManager & | getSingleton (void) |
Get the singleton instance. | |
static GLRTTManager * | getSingletonPtr (void) |
Get the singleton instance. | |
Factory for GL Frame Buffer Objects, and related things.
Ogre::GL3PlusFBOManager::GL3PlusFBOManager | ( | GL3PlusRenderSystem * | renderSystem | ) |
Ogre::GL3PlusFBOManager::~GL3PlusFBOManager | ( | ) |
void Ogre::GL3PlusFBOManager::getBestDepthStencil | ( | PixelFormat | internalFormat, |
GLenum * | depthFormat, | ||
GLenum * | stencilFormat | ||
) |
Get best depth and stencil supported for given internalFormat.
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virtual |
Create a texture rendertarget object.
Implements Ogre::GLRTTManager.
GLSurfaceDesc Ogre::GL3PlusFBOManager::requestRenderBuffer | ( | GLenum | format, |
uint32 | width, | ||
uint32 | height, | ||
uint | fsaa | ||
) |
Request a render buffer.
If format is GL_NONE, return a zero buffer.
GL3PlusStateCacheManager * Ogre::GL3PlusFBOManager::getStateCacheManager | ( | ) |